SOPHIA SOL KIM
TALCHUM VR EXPERIENCE
Project Brief:
Focus on a subject of either tangible or intangible cultural heritage that is being forgotten or lesser known that may be endangered or may have already disappeared. Create an educational, immersive experience exhibition with a conservation angle to bring it back to people’s attention and help celebrate or educate the public to promote and preserve it for the benefit of future generations.
Concept Development
An organized concept map and web detailing the experience heirarchy of this project as well as, exhibition components, project scope, and conservation avenue validation.
Exhibition Sketches
Sketches to further scope out the visuals, composition, interactive components, architectural elements, and cultural aspects of this interactive exhibition space.
CAD Modeling & Animations
All CAD work is original. The workshop exhibition scene and masks were modeled, painted, and rendered in Blender. Animation sequences were made in Unity, then brought into VREDPro for VR interactions.
Interacting in VR
Modeled after a Talchum mask making workshop, the audience may explore and interact with the digital space and immerse themselves in an up-close and personal perspective of traditonal architectural and cultural elements.
Bring Talchum to You
Audience members may also interact and experience an animated "dance" of modeled masks, in mimicry of the in-person performances performed in Korea as a way to bridge geological obstacles in learning about Talchum and to bring old traditions into a widely accessible digital space.